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Baffall

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Devlog

  • Apparently it's terrible to try to publish on app stores
    May 22, 2025 by Roobidium
    First of all, I did change some kind of big things in this update. Mostly the grid is smaller so it's easier to play on a phone, and also the games should be faster (especially daily puzzle mode) alth... Continue reading
  • 1.2.2
    May 08, 2025 by Roobidium
    I've made some small refinements and changes to the general structure of the game. This removes some of the waiting time when ending or starting a new game. The ending time was a bug, and now the dict... Continue reading
  • Daily Puzzle Mode
    April 25, 2025 by Roobidium
    Due to many requests for a slower gameplay experience I've added a daily puzzle mode. This allows you to go at your own pace and compare scores as everyone should have the same grid for each day... Continue reading
  • Visual updates
    April 23, 2025 by Roobidium
    Other than adding a background, the most important part of this update is adjusting the size of the tiles to fit better on mobile devices. I'm officially calling the game "mobile compatible" now... Continue reading
  • Major Update one
    April 20, 2025 by Roobidium
    After the first reviews and playtests, it seems that the board was too large. I liked the chaotic feeling and think it worked pretty well on desktop, but on a phone it was too small. It's been reduced... Continue reading
  • Baffall Launch
    April 20, 2025 by Roobidium
    Proud that I got the prototype working in a day, not sure if it will be a fun game or not yet... Continue reading
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Updated 11 days ago